Motorsport Without Limits● New guides weekly
Esports & Competitions

Founding a team: roles, rules and the first season

Founding a team: the roles that actually matter, the rules that bind a team and the first season planned so it survives to the second.

Founding a team: roles, rules and the first season

A sim racing team fails for administrative reasons far more often than for sporting ones, and the administrative reasons are all knowable in advance. Four roles, three rules and one honest conversation about the calendar cover most of it.

The rules a team is bound by

The fair share rule is the one that ends seasons. All declared drivers must drive at least 25 per cent of an equal share of the team's laps, or the team receives a post race disqualification. In a published example, 827 laps across 6 drivers gives an equal share of 138 and a fair share of 35 laps each.

Registration is exclusive. A member can only be registered to drive for a single team for any event with the same race, and all sessions starting from the same time slot count as the same race. Members not declared as drivers may still join as crew.

And participation has a floor. A driver must have completed at least 12 laps and not have been disqualified for their participation to count, which matters for anybody planning a very short cameo stint.

Rules and roles
ItemRequirement or job
Fair shareat least 25 per cent of an equal share of the laps
Published example827 laps, 6 drivers, 138 equal, 35 fair
Registrationone team per race, same time slot counts as one race
Participation floorat least 12 laps and not disqualified
Role onestrategist, not driving
Role twosetup lead, one baseline
Role threescheduler, 60 driver slots in a 10 round season with 6 drivers
Role fourspokesperson, protests within 7 days on the official form

The four roles that matter

The strategist, who is not driving. Somebody has to watch fuel, tyres, the clock against the fair share requirement and the caution rules, and a driver at 200 km/h is the person least able to do that. In a team of 6 this is the most valuable non driving job.

The setup lead, who owns one baseline. A team where 6 people each build their own setup has 6 different cars and no comparable data, while a team with 1 baseline and per driver tyre pressures can actually compare stints.

The scheduler, who owns the calendar. A 10 round season with 6 drivers is 60 driver slots to fill, and filling them 2 weeks in advance rather than 2 days is the difference between a team that finishes the season and one that folds in the middle.

And the spokesperson, who handles protests, appeals and league communication. Protests must be filed within 7 days on the official form with evidence attached, and a team where everybody assumes somebody else did it files nothing.

Planning the first season

Start with fewer drivers than you think. A team of 4 has 4 fair share requirements to meet; a team of 12 has 12, and every one of them is a way to be disqualified after the flag. Add drivers when the calendar demands it rather than because they asked.

Enter fewer rounds than you can theoretically cover. A team that enters 10 rounds and completes 7 looks worse than one that enters 7 and completes all of them, both to the league and to the drivers.

And write down who does what before the first race rather than after the first argument. Two sentences per role in a shared document is enough, and it is the single cheapest insurance a new team can buy.

What ends teams in the first year

Silent scheduling. A team where the calendar lives in one person's head loses that person to a work trip and discovers the problem 2 hours before a race.

Uneven driving time. A team where 2 drivers take 80 per cent of the laps has 4 people wondering why they joined, and the fair share rule will eventually turn that resentment into a disqualification.

And the unspoken pace hierarchy. Teams survive when the fastest driver is not automatically the leader, and they fall apart when the slowest driver finds out their stint was cut by a decision nobody discussed.

Sources

  1. iRacing, official sporting code, team rules and Drive Fair Share
  2. iRacing, licence progression

Frequently asked questions

How many drivers should a team have?

Fewer than you think. Every declared driver is a fair share requirement, and 12 drivers means 12 ways to be disqualified after the flag.

Can a driver race for two teams?

Not in the same race, and all sessions starting in the same time slot count as the same race.

Who should watch the strategy?

Somebody who is not driving. A driver at speed cannot also track fuel, tyres and the fair share clock.

What is the minimum participation?

At least 12 laps completed and not disqualified, which rules out very short cameo stints.