The Grid
Index
All 149 articles on this site at a glance: grouped by section.
Equipment & Gear 22 articles
- Sim Racing PC Build Guide: CPU, GPU and Settings for 2026
- Sim Racing VR vs Triple Monitors: Headsets, Screens and Cost
- Sim Racing Motion Platforms: Seat Movers, Chassis and Haptics
- Best Sim Racing Pedals Guide
- Best Sim Racing Wheels Guide
- Sim Racing Beginners Guide 2026: Wheel, Pedals, Rig, First Sim
- High End Wheel and Pedal Sets: What the Top Tier Buys
- Sim Racing Gloves: Grip, Sweat and Wheel Wear
- Sim Rig Accessories: Shakers, Shifters, Dashboards, Audio
- How much direct drive torque you actually need
- Load cell or potentiometer pedals: the braking difference
- Calibrating the brake curve to your own leg
- Force feedback settings explained, slider by slider
- Clipping: how to see the detail you are losing
- Quick release standards and what fits what
- Hydraulic brakes in a sim: worth the mess
- Handbrake and sequential shifter: which discipline needs them
- H pattern and clutch: heel and toe in a sim
- Button box mapping that survives a race
- Wheel rim diameter: formula, GT and rally
- Maintenance that doubles the life of your hardware
- Console wheel compatibility without the marketing
Cockpits & Rigs 16 articles
- Sim Racing VR vs Triple Monitors: Headsets, Screens and Cost
- Sim Racing Motion Platforms: Seat Movers, Chassis and Haptics
- Sim Racing Cockpit Setup: Frames, Seats and Ergonomics
- Aluminium profile or steel: which rig frame holds up
- How to measure rig flex instead of guessing it
- GT or formula seating: what the angle changes
- Pedal plate angle: the setting most rigs get wrong
- The used car seat that beats a branded bucket
- A rig that fits a flat: folding, wheel stand or profile
- Freestanding monitor stands and why motion needs them
- Bass shakers on a rig: placement, power, limits
- Cable management that survives a motion platform
- Rig noise through the floor and what actually stops it
- The tool list for an aluminium profile build
- Wheel distance and the ninety degree elbow
- Buying a used rig: what to check before you pay
Games & Platforms 24 articles
- F1 Sim Racing Guide: Games, Hardware and Technique in 2026
- Assetto Corsa in 2026: Essential Mods, CSP and Online Racing
- iRacing Complete Guide: Pricing, Ratings and the Rookie Path
- The Ultimate Guide to iRacing: Mastering the Virtual Track
- Dirt Rally 2.0 Tips: Pace Notes, Surfaces and Setup
- Assetto Corsa EVO: Early Access State, Content and Physics
- RaceRoom in 2026: Free Content, Ranked Racing and Setup Basics
- EA Sports WRC: Handling, Builder Mode and Who It Suits
- Forza Motorsport (2023): How Much Sim Is in It
- The Best PC Racing Simulators in 2026, Compared
- Exploring Realistic Vehicle Physics in BeamNG.drive
- What iRacing really costs in the first year
- Assetto Corsa Competizione: the first ten hours
- Le Mans Ultimate: where the sim stands now
- How the big sims differ where it counts: the tyre model
- Assetto Corsa mods: quality, safety and the legal edge
- rFactor 2 in 2026: still the reference for feel
- Automobilista 2: strengths, weaknesses, who it suits
- Gran Turismo as a training tool, not a toy
- The F1 game against a hardcore sim: what transfers
- Choosing your first sim without wasting a year
- Rally sims: why gravel rewrites everything you learned
- Oval racing: the discipline road racers underestimate
- Updates that break your mods, and how to survive them
Racing Simulators 17 articles
- The Future of Sim Racing: Trends, Hardware and Open Questions
- F1 Sim Racing Guide: Games, Hardware and Technique in 2026
- Assetto Corsa in 2026: Essential Mods, CSP and Online Racing
- iRacing Complete Guide: Pricing, Ratings and the Rookie Path
- Sim Racing Beginners Guide 2026: Wheel, Pedals, Rig, First Sim
- The sim racing PC: where the money actually belongs
- VR or triples: the honest comparison
- Field of view: the calculation, not the preference
- Refresh rate and latency: where milliseconds hide
- Motion platforms: degrees of freedom explained honestly
- Simulator sickness: causes you can actually remove
- Audio in a sim: the cheapest lap time you can buy
- Wind simulators: gimmick or genuine speed cue
- USB power: the invisible cause of random disconnects
- Network latency: what actually causes the warping
- Head tracking and eye tracking on a flat screen
- Dashboards and telemetry overlays without the clutter
Esports & Competitions 15 articles
- Sim Racing Communities: Forums, Discord, Leagues and Events
- Sim Racing Esports: How It Grew and Where It Stands in 2026
- GT3 Esports: Platforms, Teams and the Link to Real Racing
- Joining your first league without embarrassing yourself
- Safety and skill ratings: what the numbers reward
- Flags and etiquette: the rules nobody explains
- Driver swaps: the choreography that loses or wins hours
- Pit strategy: undercut, overcut and the safety car
- Founding a team: roles, rules and the first season
- Prize money in sim racing: the sober numbers
- Stewarding: how a protest is judged, step by step
- Running a league: the software that saves the weekend
- Streaming your races without wrecking your frame rate
- From sim to seat: what a shootout really tests
- Mental training: concentration for a two hour stint
Business & Sponsorship 8 articles
- Opening a sim racing centre: the numbers before the dream
- Sponsoring a sim team: what a brand really buys
- What sim racing costs at four budget levels
- Resale value: which hardware keeps its price
- Simulators in real driver training: what transfers
- Insurance and liability for a public simulator
- Brand activation with a simulator: measuring the effect
- Choosing a location: footfall, ceiling height, power
Cars & Tracks 10 articles
- Laser scanned tracks: what the scan really changes in a sim
- Driving Formula Cars in Sim Racing: Rig, Braking and Throttle
- Monza in the sim: chicanes, Lesmos and low downforce
- Six tracks every sim racer should learn, and where to drive them
- Silverstone in the sim: Copse, Maggotts and Becketts done right
- Nordschleife in the Sim: Learning the Green Hell by Section
- Spa in the sim: Eau Rouge, Pouhon and the Bus Stop
- Touring Cars in the Sim: TCR, Front Wheel Drive and Door to Door
- GT4 in the sim: the class that teaches racecraft
- GT3 Cars in Sim Racing: Where to Start and How to Drive Them
Supercars 1 articles
Hypercars 4 articles
- Hypercars as an Investment: Value, Risk and Running Costs
- Hypercar Brands: Bugatti, Koenigsegg, Pagani and More
- Driving a Hypercar in a Simulator: Sims, Rigs, Centres
- Hybrid Hypercars: P1, 918, LaFerrari and AMG One
Drifting 5 articles
- Trinity Racing Team ends the 2026 Drift Masters season with three wins
- Sim Racing Drifting: Techniques, Setup and Practice
- Drift Wheel Settings: Force Feedback, Rotation and Damping
- Assetto Corsa Drift Setup: Tyres, Diff and Alignment
- Drifting Games for PC: Sims, Hybrids and Arcade Picks
Training & Performance 27 articles
- Sim Racing Coaching: What a Coach Finds in Your Data
- Sim Racing Practice Routine: Three Structured Sessions
- Braking points you can repeat, not remember
- Trail braking: the technique that separates the field
- The racing line: early apex, late apex, and why
- Catching oversteer before the car decides for you
- Understeer: driver, setup or tyre temperature
- Consistency training: the boring drill that wins races
- The start: clutch, bite point and the first corner
- Racecraft: overtaking without collecting penalties
- Wet racing: the line moves, and so does the grip
- The tyre window: how to get in and stay there
- Lift and coast: saving fuel without losing the place
- Learning a new track in three structured sessions
- The replay session: finding the mistake you cannot feel
- Setup work in the right order: one change at a time
- Tyre pressure: the fastest free lap time in the game
- Springs and dampers: what each one actually controls
- Anti roll bars: the fastest way to move the balance
- Camber and toe: grip now against tyre life later
- Differential settings: preload, power, coast
- Downforce against drag: reading the track before you decide
- Brake bias: moving it during the lap, not before
- Reading telemetry: the four channels that matter first
- Comparing two setups with data instead of feel
- Downloaded setups: useful start, terrible destination
- Qualifying setup against race setup: the honest trade
Events & Experiences 7 articles
- Sim.Racing Center Mallorca: Motion Simulators at Motorworld Palma
- Sim Racing Birthday Party at Home: Setup, Format, Prizes
- Racing Sims on Phone and Tablet: What Is Realistic
- Simulator rental: logistics, pricing, damage
- Corporate racing events that are not just a queue
- Simulators on a trade show stand: dwell time and leads
- Kids at the simulator: format, safety, supervision